

While it may enhance the overall cinematic experience in A3 it has several drawbacks that you should be aware of. Like everything else, RealDust is not without a flaw. This preset is only for cinematic experience and content and is not meant for gameplay. RDHDR (RealDust High Dynamic Range) which emulates HDR effect (currently unavailable as it is WIP)īut that is not all, RealDust for A3 comes with RealDust HELMETCAM variant which aims to emulate older helmetcam models and realistic footage of one being worn in combat. SSAO+ which combined with HBAO in game further enhances color distribution on objects. Depth of Field based Bokeh effect which is fully compatible with Splendid Camera and uses autofocus for both objects in the distance and at close range.

RealDust extends color range by either creating matching neighbour color where there is none or amplyfing a subtle color that is not visible with naked eye. Shadow and light cap filters making shadows in buildings or in shaded areas darker and outside light brighter. Finetuned consumption, which does not cost too many frames to run (more info bellow) ArmA 3 port version uses only basic setting (for now) Custom input entries such as LUT and overlay textures specifically designed for ported games thus providing flares and other visual effects. Enhancer filters that sharpen textures, apply chromatic abberation, color illumination and more. Color balancing utilizing advanced filters such as Reinhard, Technicolor, color bloom and others.

In ArmA 3, RealDust aims to act as an enhancer as for gameplay so for other uses but is primarily designed to serve as a tool for cinematic output, ie screenshots, artwork uploads and videos hence why it comes in several variants, more info bellow. Originally designed for Project Reality, RealDust has been ported to other games ever since with this release being for ArmA 3. RealDust is a graphics and visual effects overlay utility bundle which brings both minor and major alterations to a supported game.
